(Quick Stuff Before Sleeping)
I was thinking about the Dingodile Boss fight from CB3 Warped, and how I would like to implement it in the CBNS project.
Remember the arena with the ice crystals ? I'll make a change of perspective, in which Dingodile's arena would be like a mirror maze.
Dingodile will use reflections to better delude Crash and Polar, who'll better stay on their guard in order not to end up toasted.Multiple reflections, only one deadly trajectory.